Colloquially known as the School of Motion, Wind is all about controlling movement and direction. Need a path cleared? Need to silence a pesky spell caster? Need to get your friends free of pesky binding magics? The Wind is at your back.
Bind
Cost: 1 Mana
Delivery: Packet
Incantation: Wind, Bind
Disarm
Cost: 1 Mana
Delivery: Packet
Incantation: Wind, Disarm [right/left] hand.
Entangle
Cost: 1 Mana
Delivery: Packet
Incantation: Wind, Snare
Gust
Cost: 1 Mana
Delivery: Packet
Incantation: Wind, Push
Lightning
Cost: 1 Mana
Delivery: Packet
Incantation: Wind, Damage 1
Pry
Cost: 1 + [X] Mana
Delivery: Touch
Incantation: Wind, Remove Secure
Allows you to remove a Secure [X] tag. [X] is the number of mana you must expend to remove the tag.
Release
Cost: 1 Mana
Delivery: Touch
Incantation: Wind, Remove Magical Bonds
This spell cancels the effects of Bind, Snare, and Paralyze
Resist Push
Cost: 1 Mana
Delivery: Touch
Incantation: Wind, Shield Against Push
Resist Silence
Cost: 1 Mana
Delivery: Touch
Incantation: Wind, Shield Against Silence
Resist Wind
Cost: 2 Mana
Delivery: Touch
Incantation: Wind, Shield Against Wind
Spin
Cost: 1 Mana
Delivery: Packet
Incantation: Wind, Spin 5 Times
Sweep
Cost: 2 Mana
Delivery: Packet Incantation: Wind, Knockdown