Wind

Colloquially known as the School of Motion, Wind is all about controlling movement and direction.  Need a path cleared? Need to silence a pesky spell caster? Need to get your friends free of pesky binding magics? The Wind is at your back.

Bind
Cost: 1 Mana
Delivery: Packet
Incantation: Wind, Bind

Disarm
Cost: 1 Mana
Delivery: Packet
Incantation: Wind, Disarm [right/left] hand.

Entangle
Cost: 1 Mana
Delivery: Packet
Incantation: Wind, Snare

Gust
Cost: 1 Mana
Delivery: Packet
Incantation: Wind, Push

Lightning
Cost: 1 Mana
Delivery: Packet
Incantation: Wind, Damage 1

Pry
Cost: 1 + [X] Mana
Delivery: Touch
Incantation: Wind, Remove Secure
Allows you to remove a Secure [X] tag. [X] is the number of mana you must expend to remove the tag.

Release
Cost: 1 Mana
Delivery: Touch
Incantation: Wind, Remove Magical Bonds
This spell cancels the effects of Bind, Snare, and Paralyze

Resist Push
Cost: 1 Mana
Delivery: Touch
Incantation: Wind, Shield Against Push

Resist Silence
Cost: 1 Mana
Delivery: Touch
Incantation: Wind, Shield Against Silence

Resist Wind
Cost: 2 Mana
Delivery: Touch
Incantation: Wind, Shield Against Wind

Spin
Cost: 1 Mana
Delivery: Packet
Incantation: Wind, Spin 5 Times

Sweep
Cost: 2 Mana
Delivery: Packet Incantation: Wind, Knockdown