Traps, Poisons, and Radiation Zones

Traps

Traps can come in many forms, from large debris falling from above, to a device that flings Nerf Rival ammo, to balls that flash a bright light. Each has a unique effect that generally means something bad just happened. Unless you have some method of avoiding the trap, whoever set the trap off (and sometimes anyone else in range) is taking the effect.

Poisons And Blade Venoms

Poisons and blade venoms take immediate effect. In the case of contact and ingested poison, if you are affected by them, you immediately fall unconscious and will die in 5 minutes unless the poison is cleansed in some way.

Blade venoms will have a specific call telling you the effect of the venom and that it is a venom for resistance purposes.  For instance, if you are struck by someone who calls “Weakness Venom”, you would be under the effects of weakness for 5 minutes unless you had a way to resist it.

Radiation Zones

Radiation Zones will be marked with a biohazard warning sign listing Radiation and a number between 1 and 5. The number represents how many minutes pass before a point of Radiation is taken.

  • If the player’s Radiation count is less than, or equal to, their max health pool, they take no effect.
  • When the radiation count exceeds their max health pool by 1 they are under a Weakness effect.
  • When the radiation count exceeds their max health pool by 2, they are drained one health.
  • When the radiation count exceeds their max health pool by 3, they are drained a second health.
  • If the radiation count exceeds their max health pool by 4, they are dead (no bleed out count).
  • Radiation Count reduces by 1 per hour outside of the Radiation Zone, and the players cannot be healed by any means until their radiation count is back to zero.
  • Radiation Count can also be offset by certain spells in the Radiation school of magic.

Other Environmental Effects

Living on the edge of the Wastelands has its own inherent dangers. Sometimes the very environment itself is out to harm you in one way or another.  Generally reserved for mods, areas where an environmental effect will be clearly marked as such with a brief explanation on how the specific effect works.