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Sunset Skies

Event Information

This page lists information about what to expect at our events. To see our schedule and register for events, see our upcoming events page. 

Weekend Schedule

Setup

Generally, preparing the site for an event starts around noon on Friday. If you join us for setup, you arrive at the camp early and assist the rest of us with transforming the site into Colony 724. This includes setting up permanent fixtures of the game world (such as the “library” or the “warden’s office”), props intended to be in place before the “Game On” call, and decorating frequented areas such as The Apothecary and the tavern. There are also logistical areas to set up, including the cast center, lighting trails for night, and marking hazards around the site. Be sure to verify what time the setup begins each event before arriving.

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Covid Requirements

Vaccines: All Players and Cast are required to be vaccinated in order to join us for the weekend. Proof of Vaccination is asked the first event you register. A photo of the proof of vaccination is accepted along with your ID.

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Covid Testing: The game ownership and staff are continually evaluating local COVID risk, with interest in keeping our game as safe as can reasonably be expected in a public gathering of any sort. With that, we are continuing to require proof of a negative covid test within 48 hours of game on (72 hours for PCR tests). If you show up for game without proof of a negative test, you will be asked to go purchase and take a rapid test before we can check you in. We unfortunately will not be able to provide tests on site. Please bear in mind that masks are always acceptable in game if preferred by the individual, especially if people are going to be indoors in close quarters for extended periods, but as of now they are not a requirement.

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Check in

Between the hours of 7pm and 9pm on Friday, Players and Cast arrive on site and go through the process of Check In. This is where we collect player donations, hand out player character sheets, distribute in-game items to players as necessary, and take care of any last-minute clerical work before the opening meeting.

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New Players/Cast Meeting

If all goes according to plan, New Players and Cast will have a special meeting at 8:30pm on Friday to get familiarized with the rules and combat calls they are likely to hear over the weekend. Before game starts, New Players will be escorted to the “New Player Mod” – a small, self-contained In-Game module intended to allow new players to get familiar with their calls and In Character personas before being brought into the colony.

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Opening Meeting

Typically at 9:45pm Friday night, Opening Meeting gathers players to a central starting point for the event. We use this meeting to review important calls, share important game information, and make any announcements integral to the event and community. Cast has its own opening meeting, separate from players, at 9pm in the cast center.

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Game On/Game Off times

Game runs from 10pm – 2am on Friday, 9am-2am on Saturday, and 9am – 12 noon on Sunday. Once Game On is called at any point, but especially Friday night, all out of game chatter should stop (or be done away from other players and In-Game areas of the camp); and once Game Off is called each night, and especially on Sunday afternoon, cast will return for the night and no new cast NPCs will go out, although players are welcome to roleplay between themselves at the risk of their own night’s sleep. The game ends for the weekend at noon on Sunday.

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Closing Meeting

Sunday morning after Game Off, we will have our Closing Meeting. This will be similar to the Opening Meeting, except we thank all players and cast for participating in the wonderful event, and remind everyone to write their post event letters, finalize any between game skills, and check in with their fellow players about plots and roleplay.

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Checkout

There are several skills that require turning in components or props (anything with a yellow tag) and worksheets during check out. These worksheets will be provided for you to use at this point.

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Whether you have any of these skills or are using them, all components and props must be turned in during check out. These items will be treated as if they were turned into the Quartermaster and be put into your personal inventory and available to you at the next event.

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Break Down/Clean Up

After game, players and cast are invited to help us disassemble the world we put together over the weekend. This involves packing away costumes and props, as well as cleaning up the mess we inevitably made on the trails. Please help us rescue our spell packets and Nerf ammo from the trails and make the camp cleaner than we arrived.

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Post Event Letters

When you get home, both Cast and Players are invited to write to us about their event via Post Event Letters. PELs (as we like to call them) allow the Plot Team to not only follow your actions and interactions with our plots, but also understand your character’s motivations, allowing us to better tailor plots based on their successes moving forward. Perhaps the most important aspect of the Post Event Letter is that it allows the SusCo Team to see what Did and Didn’t make the event wonderful. We want to know what you enjoyed, what you didn’t, what you want to see more of, and what you could do without. We want your constructive criticism! Post Event Letters are the single most important thing any participants of our events can do – aside from have fun.

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Between Game Skills

These are skills that allow a player to take some sort of action between in person events. Often used for experimenting with potions and other in-game items, it may also include ways to gather information, contact NPCs, and do other more nefarious or exciting things. Any Between Game Skills that require components (such as crafting skills and research) must be started at checkout.

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